lundi 20 avril 2009

Transcript Artfox Daviau's workshop [27 March 2009]

[2009/03/27 16:27] Artfox Daviau: yes this is a particle rezzer
[2009/03/27 16:27] Connecting to in-world Voice Chat...
[2009/03/27 16:27] Connected
[2009/03/27 16:27] Artfox Daviau: but it rezzes it on one position
[2009/03/27 16:28] Artistide Despres: and refresh it?
[2009/03/27 16:28] Artfox Daviau: yes it refreshes regularly on a timer as you know particles alway
[2009/03/27 16:28] Artfox Daviau: alwats rez facing you
[2009/03/27 16:28] Artfox Daviau: so when you rotate the camera
[2009/03/27 16:28] Artfox Daviau: it still faces you
[2009/03/27 16:28] Frao Ra: comme la Joconde !!!
[2009/03/27 16:28] AuraKyo Insoo: hello everybody)
[2009/03/27 16:29] Artfox Daviau: hi aura
[2009/03/27 16:29] marnie Reinard: come and sit aura
[2009/03/27 16:29] Art Skool Chair 5: Right click me and choose 'Sit Here' to sit down
[2009/03/27 16:30] Artfox Daviau: in order to create this you take the sculpture photo into paint.net
[2009/03/27 16:30] Artfox Daviau: or photoshop
[2009/03/27 16:30] Artfox Daviau: and remove the backbround
[2009/03/27 16:30] Artfox Daviau: i understand that transparencies like this will be covered in a course to come
[2009/03/27 16:30] Artfox Daviau: very soon
[2009/03/27 16:31] Artfox Daviau: i use paint.net because it is free and open source
[2009/03/27 16:31] Artistide Despres: what would you recommand as resolution for such a particule texture
[2009/03/27 16:31] Artfox Daviau: and it allows me to save as 32 bit tga
[2009/03/27 16:31] Artfox Daviau: the higher the resolution the longer the rez
[2009/03/27 16:32] Artfox Daviau: the lower the resolution (dots per inch or dpi)
[2009/03/27 16:32] Artfox Daviau: the less detail
[2009/03/27 16:32] Artfox Daviau: i never go below 512x512
[2009/03/27 16:32] Artfox Daviau: and never above 1200x900
[2009/03/27 16:33] Artistide Despres: a high resolution would be no issue as the particule doesn't move, may be?
[2009/03/27 16:33] Artistide Despres: only load once?
[2009/03/27 16:34] Artfox Daviau: the texture take a while to download into your pc
[2009/03/27 16:34] Artfox Daviau: once there it appears as one of those uuids you know
[2009/03/27 16:34] Artfox Daviau: 34gh56h6hg4j5j6j
[2009/03/27 16:34] Artfox Daviau: and whether you see it or not
[2009/03/27 16:35] Artfox Daviau: depends entirely on whether it has been downloaded
[2009/03/27 16:35] Artfox Daviau: not on the particle script
[2009/03/27 16:35] Artfox Daviau: the particle script
[2009/03/27 16:35] Artfox Daviau: which i will give you a copy of
[2009/03/27 16:35] Artfox Daviau: i have set low
[2009/03/27 16:35] Artistide Despres: great !
[2009/03/27 16:35] marnie Reinard: yes
[2009/03/27 16:35] Artfox Daviau: ie
[2009/03/27 16:36] Artfox Daviau: the particle age is 0.1
[2009/03/27 16:36] Artfox Daviau: but when i rezzed it here
[2009/03/27 16:36] Artfox Daviau: the other particle scripts here competed with it
[2009/03/27 16:36] Artfox Daviau: so i increased its particle age
[2009/03/27 16:36] Artfox Daviau: to stop it flickering out
[2009/03/27 16:37] Artfox Daviau: let me copy you the script
[2009/03/27 16:37] Artfox Daviau: hehe this will take a moment
[2009/03/27 16:38] Artfox Daviau: i will notecard it
[2009/03/27 16:38] Artistide Despres: ok
[2009/03/27 16:38] Artfox Daviau: and you can paste into your own
[2009/03/27 16:38] Online Notifier: Logged off: AuraKyo Insoo
[2009/03/27 16:39] Artfox Daviau: everyone get it?
[2009/03/27 16:39] Kueperpunk Korhonen: yep
[2009/03/27 16:40] marnie Reinard: yes
[2009/03/27 16:40] Frao Ra: oui merci
[2009/03/27 16:40] Artfox Daviau: artistide?
[2009/03/27 16:40] Artfox Daviau: there open it
[2009/03/27 16:40] Artfox Daviau: now
[2009/03/27 16:40] Chat Range: Pixels Sideways [2m]
[2009/03/27 16:41] Artistide Despres: yes
[2009/03/27 16:41] Artfox Daviau: in the default state
[2009/03/27 16:41] Artfox Daviau: theres a
[2009/03/27 16:41] Artfox Daviau: lSetTimerEvent(1.0);
[2009/03/27 16:41] Object: Hello, Avatar!
[2009/03/27 16:41] Artfox Daviau: which means it rezzes every 1 second
[2009/03/27 16:42] Artfox Daviau: further down you will see
[2009/03/27 16:42] Chat Range: AuraKyo Insoo [15m]
[2009/03/27 16:42] Online Notifier: Logged on: AuraKyo Insoo
[2009/03/27 16:42] Artfox Daviau: PSYS_PART_MAX_AGE, 5.0 ,
[2009/03/27 16:42] Art Skool Chair 5: Right click me and choose 'Sit Here' to sit down
[2009/03/27 16:42] Artfox Daviau: the 5 means that the particle lasts only 5 seconds before it goes pop
[2009/03/27 16:43] Artfox Daviau: when it was 1.0 it flickered in and out
[2009/03/27 16:43] Artistide Despres: but it could be longer, couldn't it?
[2009/03/27 16:43] Artfox Daviau: wb aura
[2009/03/27 16:43] Artfox Daviau: you decide :)
[2009/03/27 16:43] AuraKyo Insoo: thanks and sorry
[2009/03/27 16:43] Artfox Daviau: note that this script
[2009/03/27 16:44] Artfox Daviau: will rezz
[2009/03/27 16:44] Artfox Daviau: the particle in the centre of the prim that contains it
[2009/03/27 16:44] Artfox Daviau: i show you
[2009/03/27 16:44] Artfox Daviau: on this one
[2009/03/27 16:44] Artfox Daviau: the slim cylinder
[2009/03/27 16:45] Artfox Daviau: contains the particle script
[2009/03/27 16:45] Artfox Daviau: and is made invisible by
[2009/03/27 16:45] Artfox Daviau: llSetAlpha(0.0, ALL_SIDES);
[2009/03/27 16:45] Artfox Daviau: at the top
[2009/03/27 16:45] Artfox Daviau: of this
[2009/03/27 16:45] Artfox Daviau: is uuid for this sculpture
[2009/03/27 16:46] Artfox Daviau: which i ask you not to give away
[2009/03/27 16:46] Artfox Daviau: but i dont mind you having it
[2009/03/27 16:46] Artfox Daviau: to get the uuid
[2009/03/27 16:46] Artfox Daviau: of your own textures
[2009/03/27 16:46] Artfox Daviau: ..
[2009/03/27 16:46] Artfox Daviau: locate a texture in inventory
[2009/03/27 16:46] Artfox Daviau: any texture with full perms
[2009/03/27 16:46] Artfox Daviau: and
[2009/03/27 16:47] Artfox Daviau: right click on it
[2009/03/27 16:47] Artfox Daviau: there is a 'copy uuid' option
[2009/03/27 16:47] Artfox Daviau: this puts the uuid that funny string of numbers
[2009/03/27 16:47] Artfox Daviau: into your clipboard
[2009/03/27 16:47] Artfox Daviau: and you can patse it between the ""
[2009/03/27 16:47] Artfox Daviau: in the first line
[2009/03/27 16:48] Artfox Daviau: try it
[2009/03/27 16:48] Artfox Daviau: rez a prim
[2009/03/27 16:48] Artfox Daviau: create a script in it
[2009/03/27 16:48] Artfox Daviau: paste what is in the notecard into it
[2009/03/27 16:48] Artfox Daviau: and then change the uuid
[2009/03/27 16:49] Artfox Daviau: it can of course just as easily be a tree
[2009/03/27 16:49] Artfox Daviau: or flower
[2009/03/27 16:49] Object: Hello, Avatar!
[2009/03/27 16:49] Artfox Daviau: or butterfly
[2009/03/27 16:50] Artfox Daviau: or any other particle that you want to be static
[2009/03/27 16:50] Artfox Daviau: so these are two ways to create 3D effects
[2009/03/27 16:50] Artfox Daviau: here is another
[2009/03/27 16:50] Artfox Daviau: for sculpture
[2009/03/27 16:51] Artfox Daviau: let me know if there are probs doing that
[2009/03/27 16:52] Artistide Despres: works fine
[2009/03/27 16:52] Artfox Daviau: cool
[2009/03/27 16:52] Artfox Daviau: ok
[2009/03/27 16:52] Artfox Daviau: next
[2009/03/27 16:52] Artfox Daviau: you can begin as i did when i first came into SL
[2009/03/27 16:52] Artfox Daviau: to bring 3D sculpting into SL
[2009/03/27 16:52] Artfox Daviau: your own work
[2009/03/27 16:52] Artfox Daviau: get some clay
[2009/03/27 16:53] Artfox Daviau: sculpt something on a flat syrface
[2009/03/27 16:53] Artfox Daviau: surface
[2009/03/27 16:53] Artfox Daviau: but in relief
[2009/03/27 16:53] Artfox Daviau: i give you an example
[2009/03/27 16:53] Artfox Daviau: when i find it
[2009/03/27 16:53] Artfox Daviau: say this
[2009/03/27 16:54] Artfox Daviau: it is on a sphere
[2009/03/27 16:54] Artfox Daviau: i made this for the local playgroup
[2009/03/27 16:54] Artfox Daviau: who were setting up swings and slippery slides
[2009/03/27 16:54] Artfox Daviau: i thought it might intrigue the kids
[2009/03/27 16:55] Artfox Daviau: they rejected it
[2009/03/27 16:55] Artistide Despres: awwhh
[2009/03/27 16:55] Artfox Daviau: 'if my son saw that hed say get that baby out of there mummy'
[2009/03/27 16:55] Artfox Daviau: hehe
[2009/03/27 16:55] Artfox Daviau: so its here instead
[2009/03/27 16:55] marnie Reinard: and you cant blame in
[2009/03/27 16:55] Pixels Sideways: :)
[2009/03/27 16:55] Artfox Daviau: lol
[2009/03/27 16:56] Artfox Daviau: so i took it into paint.net/photoshop
[2009/03/27 16:56] Artfox Daviau: and copied the texture to get this ....
[2009/03/27 16:56] Online Notifier: Logged off: AuraKyo Insoo
[2009/03/27 16:56] Artfox Daviau: digs in inv
[2009/03/27 16:56] Object: Hello, Avatar!
[2009/03/27 16:56] Artfox Daviau: here we go
[2009/03/27 16:57] Artfox Daviau: so now i have a relief
[2009/03/27 16:57] Artfox Daviau: and it is useful
[2009/03/27 16:57] Artfox Daviau: for this
[2009/03/27 16:58] Artfox Daviau: if you see what i mean
[2009/03/27 16:58] Artfox Daviau: so that is another way to create 3d in sl
[2009/03/27 16:58] Frao Ra: sorry I don't understand where you copy the UUID in the scipt
[2009/03/27 16:58] Artfox Daviau: from rl 3d work
[2009/03/27 16:59] Artistide Despres: just by wrapping on a round form?
[2009/03/27 16:59] Artfox Daviau: Frao you find a texture
[2009/03/27 16:59] Artfox Daviau: in your inv
[2009/03/27 16:59] Artfox Daviau: and right click on it
[2009/03/27 16:59] Frao Ra: yes
[2009/03/27 16:59] Artfox Daviau: you will see 'Copy UUID'
[2009/03/27 16:59] Frao Ra: yes ,
[2009/03/27 16:59] Artfox Daviau: nothing seems to happen until you paste
[2009/03/27 17:00] Artfox Daviau: try it and paste into chat if you dont mind us seeing the texture
[2009/03/27 17:00] Artfox Daviau: paste is cntl V
[2009/03/27 17:00] Artfox Daviau: try pasting that into the script where it says:
[2009/03/27 17:01] Artfox Daviau: string Texture = "83d7b156-84e0-xxxxxxxx";
[2009/03/27 17:01] Artfox Daviau: paste it between the " and the "
[2009/03/27 17:01] Artfox Daviau: by highlighting the numbers
[2009/03/27 17:02] Artfox Daviau: that is: clicj and drag you mouse over this bit 83d7b156-84e0-xxxxxxxx
[2009/03/27 17:02] Artfox Daviau: click
[2009/03/27 17:02] Artfox Daviau: i meant
[2009/03/27 17:02] Artfox Daviau: and the hit cntl v
[2009/03/27 17:02] Artfox Daviau: ... did it work?
[2009/03/27 17:03] Artfox Daviau: sorry , my typing
[2009/03/27 17:03] Artfox Daviau: the=then
[2009/03/27 17:03] Artfox Daviau: so we have 3 ways so far
[2009/03/27 17:04] Artistide Despres: the last one....
[2009/03/27 17:04] Artfox Daviau: 1, get sculpty hands feet arms and reassemble
[2009/03/27 17:04] Online Notifier: Logged off: fabilene Cortes
[2009/03/27 17:04] Artfox Daviau: go on frao
[2009/03/27 17:04] Artistide Despres: was just wrapping a round form with a texture?
[2009/03/27 17:04] Artfox Daviau: was simply adding a texture to a shape yes
[2009/03/27 17:05] Artfox Daviau: like so
[2009/03/27 17:06] Artistide Despres: interessant effect
[2009/03/27 17:06] Artfox Daviau: 2. a single texture particle rezzer
[2009/03/27 17:06] Artfox Daviau: 3 a texture on a shape
[2009/03/27 17:06] Artfox Daviau: and theres another
[2009/03/27 17:06] Artfox Daviau: you can prim build
[2009/03/27 17:06] Artfox Daviau: 4. prim build
[2009/03/27 17:07] Artfox Daviau: the trick with prim building is finding shapes you can use
[2009/03/27 17:07] Artfox Daviau: and storing them, labelled
[2009/03/27 17:07] Artfox Daviau: in inventory
[2009/03/27 17:08] Artfox Daviau: ok i rezzed a torus
[2009/03/27 17:08] Artfox Daviau: but with a bit of prim torture
[2009/03/27 17:08] Artfox Daviau: it can become say a neck
[2009/03/27 17:09] Artfox Daviau: so
[2009/03/27 17:09] Artfox Daviau: i alter profile cut
[2009/03/27 17:09] Artfox Daviau: to 5.50
[2009/03/27 17:09] Artfox Daviau: on E
[2009/03/27 17:09] Artfox Daviau: then hollow
[2009/03/27 17:10] Artfox Daviau: and i have a shape i can use for fingers
[2009/03/27 17:10] Artfox Daviau: or neck
[2009/03/27 17:10] Artfox Daviau: or the nose
[2009/03/27 17:10] Artfox Daviau: with a path cut
[2009/03/27 17:10] Artfox Daviau: let me show you an example
[2009/03/27 17:11] Object: Hello, Avatar!
[2009/03/27 17:11] Artfox Daviau: this was my first try
[2009/03/27 17:12] Artfox Daviau: not as human or as attractive as i wanted
[2009/03/27 17:12] Artfox Daviau: :))))
[2009/03/27 17:12] marnie Reinard: first one?
[2009/03/27 17:12] Artfox Daviau: so she became 'medusa'
[2009/03/27 17:12] Artfox Daviau: yes
[2009/03/27 17:12] Artfox Daviau: one who turns men to stone :))
[2009/03/27 17:12] Pixels Sideways: so we will have a lot of medusa's in the beginning :)
[2009/03/27 17:12] Artfox Daviau: hehe
[2009/03/27 17:12] Artfox Daviau: yep
[2009/03/27 17:13] Artfox Daviau: later
[2009/03/27 17:13] Artfox Daviau: i made
[2009/03/27 17:13] Artfox Daviau: a little dragon
[2009/03/27 17:13] Artfox Daviau: for a friend
[2009/03/27 17:14] Artfox Daviau: u can see that i used the torus here
[2009/03/27 17:14] Artfox Daviau: for arms
[2009/03/27 17:14] Artfox Daviau: and snout
[2009/03/27 17:15] Artfox Daviau: im gradually getting a bit better
[2009/03/27 17:15] Artfox Daviau: this is 'the goddess'
[2009/03/27 17:15] marnie Reinard: its more then a bit i think
[2009/03/27 17:16] Artfox Daviau: but i see faults in it :))
[2009/03/27 17:16] Frao Ra: yeah j'ai reussi !!!oups scuze me
[2009/03/27 17:16] Artfox Daviau: and it is primmy
[2009/03/27 17:16] Artfox Daviau: ay 89 prims
[2009/03/27 17:16] Artfox Daviau: howver
[2009/03/27 17:16] Artistide Despres: :)
[2009/03/27 17:16] Artfox Daviau: you can get around that problem too
[2009/03/27 17:17] Artfox Daviau: as you know temporary prims only count agains the sim not the parcel
[2009/03/27 17:17] Artistide Despres: yes
[2009/03/27 17:17] Artfox Daviau: so you can use prims not otherwise being used by the sim
[2009/03/27 17:17] Artfox Daviau: (sims have a maximum of 15000 prims) hard coded
[2009/03/27 17:18] Artfox Daviau: but say for displays in shop
[2009/03/27 17:18] Artistide Despres: what you mean by hard coded
[2009/03/27 17:18] Artfox Daviau: you can use a temp rezzer
[2009/03/27 17:18] Artfox Daviau: Linden Labs will not let a sim exceed 15000 prims
[2009/03/27 17:18] Artfox Daviau: thats it :)
[2009/03/27 17:18] Artfox Daviau: so
[2009/03/27 17:19] Artfox Daviau: a prim rezzer
[2009/03/27 17:19] Artfox Daviau: when i find it :)
[2009/03/27 17:20] Artfox Daviau: phew
[2009/03/27 17:20] Artfox Daviau: ok
[2009/03/27 17:20] Artfox Daviau: it uses the command
[2009/03/27 17:21] Artfox Daviau: llRezAtRoot(name,llGetPos()+(vec*llGetRot()),llGetVel(),llEuler2Rot(eulrot*DEG_TO_RAD)*llGetRot(), 10);
[2009/03/27 17:21] Artfox Daviau: this command
[2009/03/27 17:21] Artfox Daviau: or series of commands
[2009/03/27 17:21] Artfox Daviau: allows you to rez an object
[2009/03/27 17:21] Artfox Daviau: it can be a linked object
[2009/03/27 17:22] Artfox Daviau: and it rezzes it it at a position
[2009/03/27 17:22] Artfox Daviau: and rotation
[2009/03/27 17:22] Artfox Daviau: and velocity
[2009/03/27 17:22] Artfox Daviau: that you choose
[2009/03/27 17:22] Artfox Daviau: like so
[2009/03/27 17:22] Artfox Daviau: and it is only one prim, the box, on the parcel
[2009/03/27 17:23] Artfox Daviau: this script you will have to learn to make yourself :))))
[2009/03/27 17:23] Artistide Despres: will it disappear and reappear with a timer?
[2009/03/27 17:23] Artfox Daviau: or buy one :)
[2009/03/27 17:23] Artfox Daviau: no
[2009/03/27 17:23] Object: Hello, Avatar!
[2009/03/27 17:23] Artfox Daviau: it sdoes not disappear ever
[2009/03/27 17:24] Artfox Daviau: unless the sim goes over 15000
[2009/03/27 17:24] Artfox Daviau: or for a quarter sim 3750
[2009/03/27 17:24] Artistide Despres: though temporary?
[2009/03/27 17:24] Artfox Daviau: it will of course compete with other rezzers
[2009/03/27 17:24] Pixels Sideways: ist it constantly rezzing a new objects to it's crossing over as one goes the other appears
[2009/03/27 17:25] Artfox Daviau: and particle scripts
[2009/03/27 17:25] Artfox Daviau: i re rezzes the object before it disappears
[2009/03/27 17:25] Object: Hello, Avatar!
[2009/03/27 17:25] Pixels Sideways: these do have a high draw on resources, yes?
[2009/03/27 17:25] Artfox Daviau: so momentarily there are 2 objects occupying the same space
[2009/03/27 17:26] Artfox Daviau: hi pixel i didnt see u there
[2009/03/27 17:26] Artfox Daviau: the
[2009/03/27 17:26] Pixels Sideways: Hi :)
[2009/03/27 17:27] Artfox Daviau: this one takes 0.002 ms
[2009/03/27 17:27] Artfox Daviau: sit is low resources in terms of the script
[2009/03/27 17:27] Artfox Daviau: very
[2009/03/27 17:27] Pixels Sideways: that is low
[2009/03/27 17:27] Artfox Daviau: yes
[2009/03/27 17:28] Artfox Daviau: i didnt find that out until i became a sim owner :)))
[2009/03/27 17:28] Artfox Daviau: and could look for myself
[2009/03/27 17:28] Artfox Daviau: hehe
[2009/03/27 17:28] Artistide Despres: oh because you rezz no physical object
[2009/03/27 17:28] Pixels Sideways: :)
[2009/03/27 17:28] Artfox Daviau: yes
[2009/03/27 17:28] Pixels Sideways: temp objects
[2009/03/27 17:28] Artfox Daviau: temp object
[2009/03/27 17:29] Artfox Daviau: 89 temp prims
[2009/03/27 17:29] Pixels Sideways: what is the max time before it goes against your parcel count?
[2009/03/27 17:29] Artfox Daviau: not much worse than say fireworks
[2009/03/27 17:29] Artistide Despres: a physical even temp would have used much more
[2009/03/27 17:29] Artfox Daviau: it never goes against your parcel count
[2009/03/27 17:30] Pixels Sideways: it rezzes a temp object
[2009/03/27 17:30] Artfox Daviau: it uses unused prims from other ppls parcels
[2009/03/27 17:30] Pixels Sideways: so then that will atuomatically disapper in 30 secs?
[2009/03/27 17:30] Artfox Daviau: there is one thing you do need to know
[2009/03/27 17:30] Pixels Sideways: then the script has it rez another at say 29 secs
[2009/03/27 17:30] Artfox Daviau: 59 seconds it goes pop
[2009/03/27 17:30] Pixels Sideways: so there is always an object rpesent...
[2009/03/27 17:30] Pixels Sideways: got it...
[2009/03/27 17:30] Artfox Daviau: yes
[2009/03/27 17:31] Artfox Daviau: but it rezzes another before that occurs'
[2009/03/27 17:31] Artfox Daviau: and so
[2009/03/27 17:31] Pixels Sideways: so it just cycling
[2009/03/27 17:31] Artfox Daviau: if it is a window
[2009/03/27 17:31] Artfox Daviau: with a level of transparency
[2009/03/27 17:31] Artistide Despres: using a Die command instead would mean 'the object count...'?
[2009/03/27 17:31] Artfox Daviau: you will see two windows for a second or two
[2009/03/27 17:32] Artfox Daviau: while the two objects are present'
[2009/03/27 17:32] Pixels Sideways: alphas are a bit weird then?
[2009/03/27 17:32] Artfox Daviau: they are additive
[2009/03/27 17:32] Artfox Daviau: yes
[2009/03/27 17:32] Presentoir3: Could not find object ''.
[2009/03/27 17:32] Artfox Daviau: the warning i give is this
[2009/03/27 17:32] Artfox Daviau: let us say that it is a chair
[2009/03/27 17:32] Artfox Daviau: with 255 prims linked to it
[2009/03/27 17:32] Artfox Daviau: and someone sits on the chair
[2009/03/27 17:33] Artfox Daviau: all those prims suddenly become non temp
[2009/03/27 17:33] Artfox Daviau: and you may find some objects from your parcel , randomly selected by LL
[2009/03/27 17:33] Artfox Daviau: end up in your lost and found
[2009/03/27 17:33] Artfox Daviau: heheheh
[2009/03/27 17:34] Artfox Daviau: if you were rezzing a skybox in it
[2009/03/27 17:34] Artfox Daviau: say
[2009/03/27 17:34] Artfox Daviau: and there was lag on the sim so that the next object did not rez
[2009/03/27 17:34] Artfox Daviau: in time
[2009/03/27 17:35] Artfox Daviau: you could find yourself falling naked to the ground
[2009/03/27 17:35] Artfox Daviau: trust me i had that happen once
[2009/03/27 17:35] Artfox Daviau: :))
[2009/03/27 17:35] marnie Reinard: that would be very uncomfertable
[2009/03/27 17:35] Artfox Daviau: funny
[2009/03/27 17:35] Artistide Despres: never feel safe in your skybox
[2009/03/27 17:35] Artfox Daviau: and hard to explain :)
[2009/03/27 17:36] marnie Reinard: true so true
[2009/03/27 17:36] Artfox Daviau: lol so if you use a temp rezzer
[2009/03/27 17:36] Artfox Daviau: dont link the objects you stand on or can sit on
[2009/03/27 17:36] Artfox Daviau: ok folks any questions?
[2009/03/27 17:36] Artfox Daviau: pixels did you get the script i gave out?
[2009/03/27 17:37] Pixels Sideways: or always put a platform under you skybox :)
[2009/03/27 17:37] Artfox Daviau: lol
[2009/03/27 17:37] Artistide Despres: well one question, may be you know...
[2009/03/27 17:37] Artfox Daviau: sure
[2009/03/27 17:37] Artfox Daviau: if i do:)
[2009/03/27 17:38] Artistide Despres: some object rezzer have problem rezzy an object in rotation
[2009/03/27 17:38] Artistide Despres: misplaced on its axis
[2009/03/27 17:38] Artfox Daviau: they do?
[2009/03/27 17:38] Artfox Daviau: ahh yes
[2009/03/27 17:38] Frao Ra: yes me to
[2009/03/27 17:38] Artfox Daviau: easily fixed
[2009/03/27 17:38] Artistide Despres: is there a solution
[2009/03/27 17:38] Artfox Daviau: add one prim to it
[2009/03/27 17:39] Artfox Daviau: the rezzer rezzes at 0,0,0
[2009/03/27 17:39] Artfox Daviau: any rotation in the root prim
[2009/03/27 17:39] Artfox Daviau: causes it
[2009/03/27 17:39] Artistide Despres: so one prim must be at 0,0,0 orientation?
[2009/03/27 17:39] Artfox Daviau: to rez at an angle
[2009/03/27 17:39] Artfox Daviau: yes one prim .... the root prim
[2009/03/27 17:40] Artfox Daviau: the root prim is the one thats yellow when you edit the linked orims, the rest are blue
[2009/03/27 17:40] Artfox Daviau: so
[2009/03/27 17:40] Artfox Daviau: the solution is this
[2009/03/27 17:40] Artistide Despres: so you have to know the final position of the object you want to rezz (mean rotation, not position)
[2009/03/27 17:40] Artfox Daviau: rez a prim and dont rotate it at all so it stays at 0,0,0
[2009/03/27 17:41] Pixels Sideways: sorry, got caught in my computer cache cleaning vortex freeze....
[2009/03/27 17:41] Pixels Sideways: yes, got the script :)
[2009/03/27 17:41] Online Notifier: Logged on: AuraKyo Insoo
[2009/03/27 17:41] Artfox Daviau: click on the linked object hold down shift
[2009/03/27 17:41] Artfox Daviau: click on the unrotated prim and choose Link from the tools men
[2009/03/27 17:41] Artfox Daviau: let me read back
[2009/03/27 17:42] Artfox Daviau: good ty pixels
[2009/03/27 17:42] Artfox Daviau: there is another solution
[2009/03/27 17:42] Artfox Daviau: you can alter the rotation in the script
[2009/03/27 17:43] Artistide Despres: if you have access to the script of the package
[2009/03/27 17:43] Artfox Daviau: Function: llRezAtRoot( string inventory, vector position, vector velocity, rotation rot, integer param );
[2009/03/27 17:43] Artistide Despres: (Faux-Rezz)
[2009/03/27 17:43] Artfox Daviau: the rotation rot
[2009/03/27 17:43] Artfox Daviau: can be set to the rotation of your root prim
[2009/03/27 17:43] Artfox Daviau: that avoids adding one
[2009/03/27 17:43] Artistide Despres: in Quaternion?
[2009/03/27 17:43] Artfox Daviau: yes
[2009/03/27 17:44] Artistide Despres: brrrrr
[2009/03/27 17:44] Artistide Despres: hate this
[2009/03/27 17:44] Artfox Daviau: quaternions are my worst nightmare :)
[2009/03/27 17:44] Artistide Despres: lol
[2009/03/27 17:44] Artfox Daviau: i will tell you one secret
[2009/03/27 17:44] Artfox Daviau: that it took me 2 years to find out myself
[2009/03/27 17:44] Artfox Daviau: about rotations
[2009/03/27 17:45] Artfox Daviau: rotations drive you crazy
[2009/03/27 17:45] Artfox Daviau: because you can get something to move
[2009/03/27 17:45] Artfox Daviau: say a drawer opens
[2009/03/27 17:45] Artfox Daviau: or a door rotates
[2009/03/27 17:45] Artfox Daviau: then when you have it working and rotate the whole object
[2009/03/27 17:45] Artfox Daviau: it does cartwheels
[2009/03/27 17:46] Pixels Sideways: :)
[2009/03/27 17:46] Artistide Despres: yes
[2009/03/27 17:46] Artfox Daviau: the secret is to multiply the rotation by llGetRot()
[2009/03/27 17:46] Artfox Daviau: multiply is not what occurred to me
[2009/03/27 17:46] Artfox Daviau: its not intuitive :)))
[2009/03/27 17:46] Artfox Daviau: but, it works
[2009/03/27 17:47] Artfox Daviau: so when/if you get to scripting movement
[2009/03/27 17:47] Artfox Daviau: keep that in a safe place you will need it
[2009/03/27 17:47] Pixels Sideways: put it in your profile under notes :)
[2009/03/27 17:47] Artfox Daviau: well folks :))))
[2009/03/27 17:47] Artfox Daviau: thats about all
[2009/03/27 17:48] marnie Reinard: thank you artfox
[2009/03/27 17:48] Artfox Daviau: unless you have more questions
[2009/03/27 17:48] Pixels Sideways: I do
[2009/03/27 17:48] Pixels Sideways: I got her e abit late...
[2009/03/27 17:48] marnie Reinard: you may come and give a class every month or so
[2009/03/27 17:48] Artistide Despres: you GetRot your initial rotation and then multiply the needed rotation by `GetRotation?
[2009/03/27 17:48] Artfox Daviau: sure pixels go ahead
[2009/03/27 17:48] Pixels Sideways: the arms on your sculpture / the seated one... are those sculpted or prim?
[2009/03/27 17:48] Artfox Daviau: yes artistide
[2009/03/27 17:48] Artfox Daviau: all these are sculpted
[2009/03/27 17:49] Pixels Sideways: what did you use?
[2009/03/27 17:49] Artfox Daviau: i went searching for a full perms avi
[2009/03/27 17:49] Pixels Sideways: software?
[2009/03/27 17:49] Artfox Daviau: and pulled it to bits :)
[2009/03/27 17:49] Artfox Daviau: no
[2009/03/27 17:49] Artfox Daviau: full perms :)
[2009/03/27 17:49] Pixels Sideways: ah.....
[2009/03/27 17:49] Artfox Daviau: look for 'noob'
[2009/03/27 17:49] Artfox Daviau: hehe
[2009/03/27 17:50] Pixels Sideways: got it :)
[2009/03/27 17:50] marnie Reinard: i need to go now
[2009/03/27 17:50] marnie Reinard: thank you artfox
[2009/03/27 17:50] marnie Reinard: niht
[2009/03/27 17:50] marnie Reinard: night
[2009/03/27 17:50] Pixels Sideways: I have pumpkin trips's body parts but they're not xfer
[2009/03/27 17:50] Artistide Despres: night Marnie
[2009/03/27 17:50] Artfox Daviau: and so on
[2009/03/27 17:50] marnie Reinard: sleep wel
[2009/03/27 17:50] Artfox Daviau: night marnie
[2009/03/27 17:50] Pixels Sideways: nite marnie!
[2009/03/27 17:50] marnie Reinard: night pixels
[2009/03/27 17:50] Artfox Daviau: keep looking :_)
[2009/03/27 17:50] Pixels Sideways: I will :)
[2009/03/27 17:51] marnie Reinard: night artfox
[2009/03/27 17:51] Frao Ra: sweet sculpty dream Marnie
[2009/03/27 17:51] Artfox Daviau: i will tell u who made the bits i found if u like
[2009/03/27 17:51] marnie Reinard: night frao
[2009/03/27 17:51] Pixels Sideways: would love to know
[2009/03/27 17:51] Artistide Despres: i stayed on Blender for 2 weeks to get a head
[2009/03/27 17:51] Pixels Sideways: ty :)
[2009/03/27 17:51] Artistide Despres: another two weeks to make a torso, lol
[2009/03/27 17:51] Pixels Sideways: :-)
[2009/03/27 17:51] Artistide Despres: still have legs ans arms to do
[2009/03/27 17:51] Pixels Sideways: blender loves you artee :)
[2009/03/27 17:52] Artfox Daviau: hehe
[2009/03/27 17:52] Frao Ra: i think sculptypaint easier no ?
[2009/03/27 17:52] Artfox Daviau: i should try myself shouldnt i :)
[2009/03/27 17:52] Pixels Sideways: not for complex and nuanced shapes, frao
[2009/03/27 17:52] Artistide Despres: but not to make a realistic or human ...
[2009/03/27 17:52] Artfox Daviau: true
[2009/03/27 17:52] Pixels Sideways: very basic shapes and sort of unpredictable
[2009/03/27 17:52] Artistide Despres: fun to use
[2009/03/27 17:52] Artfox Daviau: i cant find the maker, as yet
[2009/03/27 17:52] Frao Ra: ok
[2009/03/27 17:53] Pixels Sideways: for abstract shapes sculptypaint can be fun
[2009/03/27 17:53] Artfox Daviau: but this piece i made while standing her
[2009/03/27 17:53] Online Notifier: Logged off: AuraKyo Insoo
[2009/03/27 17:53] Artistide Despres: the maker of SculptyPaint
[2009/03/27 17:53] Artfox Daviau: its not so hard
[2009/03/27 17:54] Artfox Daviau: was that of any help?
[2009/03/27 17:54] Artfox Daviau: its my first lecture
[2009/03/27 17:54] Artfox Daviau: in sl
[2009/03/27 17:54] Artistide Despres: yes sure, thank you very much Artfox
[2009/03/27 17:54] Artfox Daviau: :))
[2009/03/27 17:55] Artfox Daviau: ok i see you round :)
[2009/03/27 17:55] Pixels Sideways: this was great, artfox!
[2009/03/27 17:55] Pixels Sideways: TY so much!
[2009/03/27 17:55] Artfox Daviau: thanks for coming
[2009/03/27 17:55] Frao Ra: great, thank you Artfox, i've earn something tonight
[2009/03/27 17:55] Artfox Daviau: :)
[2009/03/27 17:55] Artfox Daviau: then its all worthwhile
[2009/03/27 17:55] Pixels Sideways: very much! TY :)
[2009/03/27 17:55] Artfox Daviau: bye fra artistide pixels

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