lundi 20 avril 2009

Transcript Artfox Daviau's workshop [27 March 2009]

[2009/03/27 16:27] Artfox Daviau: yes this is a particle rezzer
[2009/03/27 16:27] Connecting to in-world Voice Chat...
[2009/03/27 16:27] Connected
[2009/03/27 16:27] Artfox Daviau: but it rezzes it on one position
[2009/03/27 16:28] Artistide Despres: and refresh it?
[2009/03/27 16:28] Artfox Daviau: yes it refreshes regularly on a timer as you know particles alway
[2009/03/27 16:28] Artfox Daviau: alwats rez facing you
[2009/03/27 16:28] Artfox Daviau: so when you rotate the camera
[2009/03/27 16:28] Artfox Daviau: it still faces you
[2009/03/27 16:28] Frao Ra: comme la Joconde !!!
[2009/03/27 16:28] AuraKyo Insoo: hello everybody)
[2009/03/27 16:29] Artfox Daviau: hi aura
[2009/03/27 16:29] marnie Reinard: come and sit aura
[2009/03/27 16:29] Art Skool Chair 5: Right click me and choose 'Sit Here' to sit down
[2009/03/27 16:30] Artfox Daviau: in order to create this you take the sculpture photo into paint.net
[2009/03/27 16:30] Artfox Daviau: or photoshop
[2009/03/27 16:30] Artfox Daviau: and remove the backbround
[2009/03/27 16:30] Artfox Daviau: i understand that transparencies like this will be covered in a course to come
[2009/03/27 16:30] Artfox Daviau: very soon
[2009/03/27 16:31] Artfox Daviau: i use paint.net because it is free and open source
[2009/03/27 16:31] Artistide Despres: what would you recommand as resolution for such a particule texture
[2009/03/27 16:31] Artfox Daviau: and it allows me to save as 32 bit tga
[2009/03/27 16:31] Artfox Daviau: the higher the resolution the longer the rez
[2009/03/27 16:32] Artfox Daviau: the lower the resolution (dots per inch or dpi)
[2009/03/27 16:32] Artfox Daviau: the less detail
[2009/03/27 16:32] Artfox Daviau: i never go below 512x512
[2009/03/27 16:32] Artfox Daviau: and never above 1200x900
[2009/03/27 16:33] Artistide Despres: a high resolution would be no issue as the particule doesn't move, may be?
[2009/03/27 16:33] Artistide Despres: only load once?
[2009/03/27 16:34] Artfox Daviau: the texture take a while to download into your pc
[2009/03/27 16:34] Artfox Daviau: once there it appears as one of those uuids you know
[2009/03/27 16:34] Artfox Daviau: 34gh56h6hg4j5j6j
[2009/03/27 16:34] Artfox Daviau: and whether you see it or not
[2009/03/27 16:35] Artfox Daviau: depends entirely on whether it has been downloaded
[2009/03/27 16:35] Artfox Daviau: not on the particle script
[2009/03/27 16:35] Artfox Daviau: the particle script
[2009/03/27 16:35] Artfox Daviau: which i will give you a copy of
[2009/03/27 16:35] Artfox Daviau: i have set low
[2009/03/27 16:35] Artistide Despres: great !
[2009/03/27 16:35] marnie Reinard: yes
[2009/03/27 16:35] Artfox Daviau: ie
[2009/03/27 16:36] Artfox Daviau: the particle age is 0.1
[2009/03/27 16:36] Artfox Daviau: but when i rezzed it here
[2009/03/27 16:36] Artfox Daviau: the other particle scripts here competed with it
[2009/03/27 16:36] Artfox Daviau: so i increased its particle age
[2009/03/27 16:36] Artfox Daviau: to stop it flickering out
[2009/03/27 16:37] Artfox Daviau: let me copy you the script
[2009/03/27 16:37] Artfox Daviau: hehe this will take a moment
[2009/03/27 16:38] Artfox Daviau: i will notecard it
[2009/03/27 16:38] Artistide Despres: ok
[2009/03/27 16:38] Artfox Daviau: and you can paste into your own
[2009/03/27 16:38] Online Notifier: Logged off: AuraKyo Insoo
[2009/03/27 16:39] Artfox Daviau: everyone get it?
[2009/03/27 16:39] Kueperpunk Korhonen: yep
[2009/03/27 16:40] marnie Reinard: yes
[2009/03/27 16:40] Frao Ra: oui merci
[2009/03/27 16:40] Artfox Daviau: artistide?
[2009/03/27 16:40] Artfox Daviau: there open it
[2009/03/27 16:40] Artfox Daviau: now
[2009/03/27 16:40] Chat Range: Pixels Sideways [2m]
[2009/03/27 16:41] Artistide Despres: yes
[2009/03/27 16:41] Artfox Daviau: in the default state
[2009/03/27 16:41] Artfox Daviau: theres a
[2009/03/27 16:41] Artfox Daviau: lSetTimerEvent(1.0);
[2009/03/27 16:41] Object: Hello, Avatar!
[2009/03/27 16:41] Artfox Daviau: which means it rezzes every 1 second
[2009/03/27 16:42] Artfox Daviau: further down you will see
[2009/03/27 16:42] Chat Range: AuraKyo Insoo [15m]
[2009/03/27 16:42] Online Notifier: Logged on: AuraKyo Insoo
[2009/03/27 16:42] Artfox Daviau: PSYS_PART_MAX_AGE, 5.0 ,
[2009/03/27 16:42] Art Skool Chair 5: Right click me and choose 'Sit Here' to sit down
[2009/03/27 16:42] Artfox Daviau: the 5 means that the particle lasts only 5 seconds before it goes pop
[2009/03/27 16:43] Artfox Daviau: when it was 1.0 it flickered in and out
[2009/03/27 16:43] Artistide Despres: but it could be longer, couldn't it?
[2009/03/27 16:43] Artfox Daviau: wb aura
[2009/03/27 16:43] Artfox Daviau: you decide :)
[2009/03/27 16:43] AuraKyo Insoo: thanks and sorry
[2009/03/27 16:43] Artfox Daviau: note that this script
[2009/03/27 16:44] Artfox Daviau: will rezz
[2009/03/27 16:44] Artfox Daviau: the particle in the centre of the prim that contains it
[2009/03/27 16:44] Artfox Daviau: i show you
[2009/03/27 16:44] Artfox Daviau: on this one
[2009/03/27 16:44] Artfox Daviau: the slim cylinder
[2009/03/27 16:45] Artfox Daviau: contains the particle script
[2009/03/27 16:45] Artfox Daviau: and is made invisible by
[2009/03/27 16:45] Artfox Daviau: llSetAlpha(0.0, ALL_SIDES);
[2009/03/27 16:45] Artfox Daviau: at the top
[2009/03/27 16:45] Artfox Daviau: of this
[2009/03/27 16:45] Artfox Daviau: is uuid for this sculpture
[2009/03/27 16:46] Artfox Daviau: which i ask you not to give away
[2009/03/27 16:46] Artfox Daviau: but i dont mind you having it
[2009/03/27 16:46] Artfox Daviau: to get the uuid
[2009/03/27 16:46] Artfox Daviau: of your own textures
[2009/03/27 16:46] Artfox Daviau: ..
[2009/03/27 16:46] Artfox Daviau: locate a texture in inventory
[2009/03/27 16:46] Artfox Daviau: any texture with full perms
[2009/03/27 16:46] Artfox Daviau: and
[2009/03/27 16:47] Artfox Daviau: right click on it
[2009/03/27 16:47] Artfox Daviau: there is a 'copy uuid' option
[2009/03/27 16:47] Artfox Daviau: this puts the uuid that funny string of numbers
[2009/03/27 16:47] Artfox Daviau: into your clipboard
[2009/03/27 16:47] Artfox Daviau: and you can patse it between the ""
[2009/03/27 16:47] Artfox Daviau: in the first line
[2009/03/27 16:48] Artfox Daviau: try it
[2009/03/27 16:48] Artfox Daviau: rez a prim
[2009/03/27 16:48] Artfox Daviau: create a script in it
[2009/03/27 16:48] Artfox Daviau: paste what is in the notecard into it
[2009/03/27 16:48] Artfox Daviau: and then change the uuid
[2009/03/27 16:49] Artfox Daviau: it can of course just as easily be a tree
[2009/03/27 16:49] Artfox Daviau: or flower
[2009/03/27 16:49] Object: Hello, Avatar!
[2009/03/27 16:49] Artfox Daviau: or butterfly
[2009/03/27 16:50] Artfox Daviau: or any other particle that you want to be static
[2009/03/27 16:50] Artfox Daviau: so these are two ways to create 3D effects
[2009/03/27 16:50] Artfox Daviau: here is another
[2009/03/27 16:50] Artfox Daviau: for sculpture
[2009/03/27 16:51] Artfox Daviau: let me know if there are probs doing that
[2009/03/27 16:52] Artistide Despres: works fine
[2009/03/27 16:52] Artfox Daviau: cool
[2009/03/27 16:52] Artfox Daviau: ok
[2009/03/27 16:52] Artfox Daviau: next
[2009/03/27 16:52] Artfox Daviau: you can begin as i did when i first came into SL
[2009/03/27 16:52] Artfox Daviau: to bring 3D sculpting into SL
[2009/03/27 16:52] Artfox Daviau: your own work
[2009/03/27 16:52] Artfox Daviau: get some clay
[2009/03/27 16:53] Artfox Daviau: sculpt something on a flat syrface
[2009/03/27 16:53] Artfox Daviau: surface
[2009/03/27 16:53] Artfox Daviau: but in relief
[2009/03/27 16:53] Artfox Daviau: i give you an example
[2009/03/27 16:53] Artfox Daviau: when i find it
[2009/03/27 16:53] Artfox Daviau: say this
[2009/03/27 16:54] Artfox Daviau: it is on a sphere
[2009/03/27 16:54] Artfox Daviau: i made this for the local playgroup
[2009/03/27 16:54] Artfox Daviau: who were setting up swings and slippery slides
[2009/03/27 16:54] Artfox Daviau: i thought it might intrigue the kids
[2009/03/27 16:55] Artfox Daviau: they rejected it
[2009/03/27 16:55] Artistide Despres: awwhh
[2009/03/27 16:55] Artfox Daviau: 'if my son saw that hed say get that baby out of there mummy'
[2009/03/27 16:55] Artfox Daviau: hehe
[2009/03/27 16:55] Artfox Daviau: so its here instead
[2009/03/27 16:55] marnie Reinard: and you cant blame in
[2009/03/27 16:55] Pixels Sideways: :)
[2009/03/27 16:55] Artfox Daviau: lol
[2009/03/27 16:56] Artfox Daviau: so i took it into paint.net/photoshop
[2009/03/27 16:56] Artfox Daviau: and copied the texture to get this ....
[2009/03/27 16:56] Online Notifier: Logged off: AuraKyo Insoo
[2009/03/27 16:56] Artfox Daviau: digs in inv
[2009/03/27 16:56] Object: Hello, Avatar!
[2009/03/27 16:56] Artfox Daviau: here we go
[2009/03/27 16:57] Artfox Daviau: so now i have a relief
[2009/03/27 16:57] Artfox Daviau: and it is useful
[2009/03/27 16:57] Artfox Daviau: for this
[2009/03/27 16:58] Artfox Daviau: if you see what i mean
[2009/03/27 16:58] Artfox Daviau: so that is another way to create 3d in sl
[2009/03/27 16:58] Frao Ra: sorry I don't understand where you copy the UUID in the scipt
[2009/03/27 16:58] Artfox Daviau: from rl 3d work
[2009/03/27 16:59] Artistide Despres: just by wrapping on a round form?
[2009/03/27 16:59] Artfox Daviau: Frao you find a texture
[2009/03/27 16:59] Artfox Daviau: in your inv
[2009/03/27 16:59] Artfox Daviau: and right click on it
[2009/03/27 16:59] Frao Ra: yes
[2009/03/27 16:59] Artfox Daviau: you will see 'Copy UUID'
[2009/03/27 16:59] Frao Ra: yes ,
[2009/03/27 16:59] Artfox Daviau: nothing seems to happen until you paste
[2009/03/27 17:00] Artfox Daviau: try it and paste into chat if you dont mind us seeing the texture
[2009/03/27 17:00] Artfox Daviau: paste is cntl V
[2009/03/27 17:00] Artfox Daviau: try pasting that into the script where it says:
[2009/03/27 17:01] Artfox Daviau: string Texture = "83d7b156-84e0-xxxxxxxx";
[2009/03/27 17:01] Artfox Daviau: paste it between the " and the "
[2009/03/27 17:01] Artfox Daviau: by highlighting the numbers
[2009/03/27 17:02] Artfox Daviau: that is: clicj and drag you mouse over this bit 83d7b156-84e0-xxxxxxxx
[2009/03/27 17:02] Artfox Daviau: click
[2009/03/27 17:02] Artfox Daviau: i meant
[2009/03/27 17:02] Artfox Daviau: and the hit cntl v
[2009/03/27 17:02] Artfox Daviau: ... did it work?
[2009/03/27 17:03] Artfox Daviau: sorry , my typing
[2009/03/27 17:03] Artfox Daviau: the=then
[2009/03/27 17:03] Artfox Daviau: so we have 3 ways so far
[2009/03/27 17:04] Artistide Despres: the last one....
[2009/03/27 17:04] Artfox Daviau: 1, get sculpty hands feet arms and reassemble
[2009/03/27 17:04] Online Notifier: Logged off: fabilene Cortes
[2009/03/27 17:04] Artfox Daviau: go on frao
[2009/03/27 17:04] Artistide Despres: was just wrapping a round form with a texture?
[2009/03/27 17:04] Artfox Daviau: was simply adding a texture to a shape yes
[2009/03/27 17:05] Artfox Daviau: like so
[2009/03/27 17:06] Artistide Despres: interessant effect
[2009/03/27 17:06] Artfox Daviau: 2. a single texture particle rezzer
[2009/03/27 17:06] Artfox Daviau: 3 a texture on a shape
[2009/03/27 17:06] Artfox Daviau: and theres another
[2009/03/27 17:06] Artfox Daviau: you can prim build
[2009/03/27 17:06] Artfox Daviau: 4. prim build
[2009/03/27 17:07] Artfox Daviau: the trick with prim building is finding shapes you can use
[2009/03/27 17:07] Artfox Daviau: and storing them, labelled
[2009/03/27 17:07] Artfox Daviau: in inventory
[2009/03/27 17:08] Artfox Daviau: ok i rezzed a torus
[2009/03/27 17:08] Artfox Daviau: but with a bit of prim torture
[2009/03/27 17:08] Artfox Daviau: it can become say a neck
[2009/03/27 17:09] Artfox Daviau: so
[2009/03/27 17:09] Artfox Daviau: i alter profile cut
[2009/03/27 17:09] Artfox Daviau: to 5.50
[2009/03/27 17:09] Artfox Daviau: on E
[2009/03/27 17:09] Artfox Daviau: then hollow
[2009/03/27 17:10] Artfox Daviau: and i have a shape i can use for fingers
[2009/03/27 17:10] Artfox Daviau: or neck
[2009/03/27 17:10] Artfox Daviau: or the nose
[2009/03/27 17:10] Artfox Daviau: with a path cut
[2009/03/27 17:10] Artfox Daviau: let me show you an example
[2009/03/27 17:11] Object: Hello, Avatar!
[2009/03/27 17:11] Artfox Daviau: this was my first try
[2009/03/27 17:12] Artfox Daviau: not as human or as attractive as i wanted
[2009/03/27 17:12] Artfox Daviau: :))))
[2009/03/27 17:12] marnie Reinard: first one?
[2009/03/27 17:12] Artfox Daviau: so she became 'medusa'
[2009/03/27 17:12] Artfox Daviau: yes
[2009/03/27 17:12] Artfox Daviau: one who turns men to stone :))
[2009/03/27 17:12] Pixels Sideways: so we will have a lot of medusa's in the beginning :)
[2009/03/27 17:12] Artfox Daviau: hehe
[2009/03/27 17:12] Artfox Daviau: yep
[2009/03/27 17:13] Artfox Daviau: later
[2009/03/27 17:13] Artfox Daviau: i made
[2009/03/27 17:13] Artfox Daviau: a little dragon
[2009/03/27 17:13] Artfox Daviau: for a friend
[2009/03/27 17:14] Artfox Daviau: u can see that i used the torus here
[2009/03/27 17:14] Artfox Daviau: for arms
[2009/03/27 17:14] Artfox Daviau: and snout
[2009/03/27 17:15] Artfox Daviau: im gradually getting a bit better
[2009/03/27 17:15] Artfox Daviau: this is 'the goddess'
[2009/03/27 17:15] marnie Reinard: its more then a bit i think
[2009/03/27 17:16] Artfox Daviau: but i see faults in it :))
[2009/03/27 17:16] Frao Ra: yeah j'ai reussi !!!oups scuze me
[2009/03/27 17:16] Artfox Daviau: and it is primmy
[2009/03/27 17:16] Artfox Daviau: ay 89 prims
[2009/03/27 17:16] Artfox Daviau: howver
[2009/03/27 17:16] Artistide Despres: :)
[2009/03/27 17:16] Artfox Daviau: you can get around that problem too
[2009/03/27 17:17] Artfox Daviau: as you know temporary prims only count agains the sim not the parcel
[2009/03/27 17:17] Artistide Despres: yes
[2009/03/27 17:17] Artfox Daviau: so you can use prims not otherwise being used by the sim
[2009/03/27 17:17] Artfox Daviau: (sims have a maximum of 15000 prims) hard coded
[2009/03/27 17:18] Artfox Daviau: but say for displays in shop
[2009/03/27 17:18] Artistide Despres: what you mean by hard coded
[2009/03/27 17:18] Artfox Daviau: you can use a temp rezzer
[2009/03/27 17:18] Artfox Daviau: Linden Labs will not let a sim exceed 15000 prims
[2009/03/27 17:18] Artfox Daviau: thats it :)
[2009/03/27 17:18] Artfox Daviau: so
[2009/03/27 17:19] Artfox Daviau: a prim rezzer
[2009/03/27 17:19] Artfox Daviau: when i find it :)
[2009/03/27 17:20] Artfox Daviau: phew
[2009/03/27 17:20] Artfox Daviau: ok
[2009/03/27 17:20] Artfox Daviau: it uses the command
[2009/03/27 17:21] Artfox Daviau: llRezAtRoot(name,llGetPos()+(vec*llGetRot()),llGetVel(),llEuler2Rot(eulrot*DEG_TO_RAD)*llGetRot(), 10);
[2009/03/27 17:21] Artfox Daviau: this command
[2009/03/27 17:21] Artfox Daviau: or series of commands
[2009/03/27 17:21] Artfox Daviau: allows you to rez an object
[2009/03/27 17:21] Artfox Daviau: it can be a linked object
[2009/03/27 17:22] Artfox Daviau: and it rezzes it it at a position
[2009/03/27 17:22] Artfox Daviau: and rotation
[2009/03/27 17:22] Artfox Daviau: and velocity
[2009/03/27 17:22] Artfox Daviau: that you choose
[2009/03/27 17:22] Artfox Daviau: like so
[2009/03/27 17:22] Artfox Daviau: and it is only one prim, the box, on the parcel
[2009/03/27 17:23] Artfox Daviau: this script you will have to learn to make yourself :))))
[2009/03/27 17:23] Artistide Despres: will it disappear and reappear with a timer?
[2009/03/27 17:23] Artfox Daviau: or buy one :)
[2009/03/27 17:23] Artfox Daviau: no
[2009/03/27 17:23] Object: Hello, Avatar!
[2009/03/27 17:23] Artfox Daviau: it sdoes not disappear ever
[2009/03/27 17:24] Artfox Daviau: unless the sim goes over 15000
[2009/03/27 17:24] Artfox Daviau: or for a quarter sim 3750
[2009/03/27 17:24] Artistide Despres: though temporary?
[2009/03/27 17:24] Artfox Daviau: it will of course compete with other rezzers
[2009/03/27 17:24] Pixels Sideways: ist it constantly rezzing a new objects to it's crossing over as one goes the other appears
[2009/03/27 17:25] Artfox Daviau: and particle scripts
[2009/03/27 17:25] Artfox Daviau: i re rezzes the object before it disappears
[2009/03/27 17:25] Object: Hello, Avatar!
[2009/03/27 17:25] Pixels Sideways: these do have a high draw on resources, yes?
[2009/03/27 17:25] Artfox Daviau: so momentarily there are 2 objects occupying the same space
[2009/03/27 17:26] Artfox Daviau: hi pixel i didnt see u there
[2009/03/27 17:26] Artfox Daviau: the
[2009/03/27 17:26] Pixels Sideways: Hi :)
[2009/03/27 17:27] Artfox Daviau: this one takes 0.002 ms
[2009/03/27 17:27] Artfox Daviau: sit is low resources in terms of the script
[2009/03/27 17:27] Artfox Daviau: very
[2009/03/27 17:27] Pixels Sideways: that is low
[2009/03/27 17:27] Artfox Daviau: yes
[2009/03/27 17:28] Artfox Daviau: i didnt find that out until i became a sim owner :)))
[2009/03/27 17:28] Artfox Daviau: and could look for myself
[2009/03/27 17:28] Artfox Daviau: hehe
[2009/03/27 17:28] Artistide Despres: oh because you rezz no physical object
[2009/03/27 17:28] Pixels Sideways: :)
[2009/03/27 17:28] Artfox Daviau: yes
[2009/03/27 17:28] Pixels Sideways: temp objects
[2009/03/27 17:28] Artfox Daviau: temp object
[2009/03/27 17:29] Artfox Daviau: 89 temp prims
[2009/03/27 17:29] Pixels Sideways: what is the max time before it goes against your parcel count?
[2009/03/27 17:29] Artfox Daviau: not much worse than say fireworks
[2009/03/27 17:29] Artistide Despres: a physical even temp would have used much more
[2009/03/27 17:29] Artfox Daviau: it never goes against your parcel count
[2009/03/27 17:30] Pixels Sideways: it rezzes a temp object
[2009/03/27 17:30] Artfox Daviau: it uses unused prims from other ppls parcels
[2009/03/27 17:30] Pixels Sideways: so then that will atuomatically disapper in 30 secs?
[2009/03/27 17:30] Artfox Daviau: there is one thing you do need to know
[2009/03/27 17:30] Pixels Sideways: then the script has it rez another at say 29 secs
[2009/03/27 17:30] Artfox Daviau: 59 seconds it goes pop
[2009/03/27 17:30] Pixels Sideways: so there is always an object rpesent...
[2009/03/27 17:30] Pixels Sideways: got it...
[2009/03/27 17:30] Artfox Daviau: yes
[2009/03/27 17:31] Artfox Daviau: but it rezzes another before that occurs'
[2009/03/27 17:31] Artfox Daviau: and so
[2009/03/27 17:31] Pixels Sideways: so it just cycling
[2009/03/27 17:31] Artfox Daviau: if it is a window
[2009/03/27 17:31] Artfox Daviau: with a level of transparency
[2009/03/27 17:31] Artistide Despres: using a Die command instead would mean 'the object count...'?
[2009/03/27 17:31] Artfox Daviau: you will see two windows for a second or two
[2009/03/27 17:32] Artfox Daviau: while the two objects are present'
[2009/03/27 17:32] Pixels Sideways: alphas are a bit weird then?
[2009/03/27 17:32] Artfox Daviau: they are additive
[2009/03/27 17:32] Artfox Daviau: yes
[2009/03/27 17:32] Presentoir3: Could not find object ''.
[2009/03/27 17:32] Artfox Daviau: the warning i give is this
[2009/03/27 17:32] Artfox Daviau: let us say that it is a chair
[2009/03/27 17:32] Artfox Daviau: with 255 prims linked to it
[2009/03/27 17:32] Artfox Daviau: and someone sits on the chair
[2009/03/27 17:33] Artfox Daviau: all those prims suddenly become non temp
[2009/03/27 17:33] Artfox Daviau: and you may find some objects from your parcel , randomly selected by LL
[2009/03/27 17:33] Artfox Daviau: end up in your lost and found
[2009/03/27 17:33] Artfox Daviau: heheheh
[2009/03/27 17:34] Artfox Daviau: if you were rezzing a skybox in it
[2009/03/27 17:34] Artfox Daviau: say
[2009/03/27 17:34] Artfox Daviau: and there was lag on the sim so that the next object did not rez
[2009/03/27 17:34] Artfox Daviau: in time
[2009/03/27 17:35] Artfox Daviau: you could find yourself falling naked to the ground
[2009/03/27 17:35] Artfox Daviau: trust me i had that happen once
[2009/03/27 17:35] Artfox Daviau: :))
[2009/03/27 17:35] marnie Reinard: that would be very uncomfertable
[2009/03/27 17:35] Artfox Daviau: funny
[2009/03/27 17:35] Artistide Despres: never feel safe in your skybox
[2009/03/27 17:35] Artfox Daviau: and hard to explain :)
[2009/03/27 17:36] marnie Reinard: true so true
[2009/03/27 17:36] Artfox Daviau: lol so if you use a temp rezzer
[2009/03/27 17:36] Artfox Daviau: dont link the objects you stand on or can sit on
[2009/03/27 17:36] Artfox Daviau: ok folks any questions?
[2009/03/27 17:36] Artfox Daviau: pixels did you get the script i gave out?
[2009/03/27 17:37] Pixels Sideways: or always put a platform under you skybox :)
[2009/03/27 17:37] Artfox Daviau: lol
[2009/03/27 17:37] Artistide Despres: well one question, may be you know...
[2009/03/27 17:37] Artfox Daviau: sure
[2009/03/27 17:37] Artfox Daviau: if i do:)
[2009/03/27 17:38] Artistide Despres: some object rezzer have problem rezzy an object in rotation
[2009/03/27 17:38] Artistide Despres: misplaced on its axis
[2009/03/27 17:38] Artfox Daviau: they do?
[2009/03/27 17:38] Artfox Daviau: ahh yes
[2009/03/27 17:38] Frao Ra: yes me to
[2009/03/27 17:38] Artfox Daviau: easily fixed
[2009/03/27 17:38] Artistide Despres: is there a solution
[2009/03/27 17:38] Artfox Daviau: add one prim to it
[2009/03/27 17:39] Artfox Daviau: the rezzer rezzes at 0,0,0
[2009/03/27 17:39] Artfox Daviau: any rotation in the root prim
[2009/03/27 17:39] Artfox Daviau: causes it
[2009/03/27 17:39] Artistide Despres: so one prim must be at 0,0,0 orientation?
[2009/03/27 17:39] Artfox Daviau: to rez at an angle
[2009/03/27 17:39] Artfox Daviau: yes one prim .... the root prim
[2009/03/27 17:40] Artfox Daviau: the root prim is the one thats yellow when you edit the linked orims, the rest are blue
[2009/03/27 17:40] Artfox Daviau: so
[2009/03/27 17:40] Artfox Daviau: the solution is this
[2009/03/27 17:40] Artistide Despres: so you have to know the final position of the object you want to rezz (mean rotation, not position)
[2009/03/27 17:40] Artfox Daviau: rez a prim and dont rotate it at all so it stays at 0,0,0
[2009/03/27 17:41] Pixels Sideways: sorry, got caught in my computer cache cleaning vortex freeze....
[2009/03/27 17:41] Pixels Sideways: yes, got the script :)
[2009/03/27 17:41] Online Notifier: Logged on: AuraKyo Insoo
[2009/03/27 17:41] Artfox Daviau: click on the linked object hold down shift
[2009/03/27 17:41] Artfox Daviau: click on the unrotated prim and choose Link from the tools men
[2009/03/27 17:41] Artfox Daviau: let me read back
[2009/03/27 17:42] Artfox Daviau: good ty pixels
[2009/03/27 17:42] Artfox Daviau: there is another solution
[2009/03/27 17:42] Artfox Daviau: you can alter the rotation in the script
[2009/03/27 17:43] Artistide Despres: if you have access to the script of the package
[2009/03/27 17:43] Artfox Daviau: Function: llRezAtRoot( string inventory, vector position, vector velocity, rotation rot, integer param );
[2009/03/27 17:43] Artistide Despres: (Faux-Rezz)
[2009/03/27 17:43] Artfox Daviau: the rotation rot
[2009/03/27 17:43] Artfox Daviau: can be set to the rotation of your root prim
[2009/03/27 17:43] Artfox Daviau: that avoids adding one
[2009/03/27 17:43] Artistide Despres: in Quaternion?
[2009/03/27 17:43] Artfox Daviau: yes
[2009/03/27 17:44] Artistide Despres: brrrrr
[2009/03/27 17:44] Artistide Despres: hate this
[2009/03/27 17:44] Artfox Daviau: quaternions are my worst nightmare :)
[2009/03/27 17:44] Artistide Despres: lol
[2009/03/27 17:44] Artfox Daviau: i will tell you one secret
[2009/03/27 17:44] Artfox Daviau: that it took me 2 years to find out myself
[2009/03/27 17:44] Artfox Daviau: about rotations
[2009/03/27 17:45] Artfox Daviau: rotations drive you crazy
[2009/03/27 17:45] Artfox Daviau: because you can get something to move
[2009/03/27 17:45] Artfox Daviau: say a drawer opens
[2009/03/27 17:45] Artfox Daviau: or a door rotates
[2009/03/27 17:45] Artfox Daviau: then when you have it working and rotate the whole object
[2009/03/27 17:45] Artfox Daviau: it does cartwheels
[2009/03/27 17:46] Pixels Sideways: :)
[2009/03/27 17:46] Artistide Despres: yes
[2009/03/27 17:46] Artfox Daviau: the secret is to multiply the rotation by llGetRot()
[2009/03/27 17:46] Artfox Daviau: multiply is not what occurred to me
[2009/03/27 17:46] Artfox Daviau: its not intuitive :)))
[2009/03/27 17:46] Artfox Daviau: but, it works
[2009/03/27 17:47] Artfox Daviau: so when/if you get to scripting movement
[2009/03/27 17:47] Artfox Daviau: keep that in a safe place you will need it
[2009/03/27 17:47] Pixels Sideways: put it in your profile under notes :)
[2009/03/27 17:47] Artfox Daviau: well folks :))))
[2009/03/27 17:47] Artfox Daviau: thats about all
[2009/03/27 17:48] marnie Reinard: thank you artfox
[2009/03/27 17:48] Artfox Daviau: unless you have more questions
[2009/03/27 17:48] Pixels Sideways: I do
[2009/03/27 17:48] Pixels Sideways: I got her e abit late...
[2009/03/27 17:48] marnie Reinard: you may come and give a class every month or so
[2009/03/27 17:48] Artistide Despres: you GetRot your initial rotation and then multiply the needed rotation by `GetRotation?
[2009/03/27 17:48] Artfox Daviau: sure pixels go ahead
[2009/03/27 17:48] Pixels Sideways: the arms on your sculpture / the seated one... are those sculpted or prim?
[2009/03/27 17:48] Artfox Daviau: yes artistide
[2009/03/27 17:48] Artfox Daviau: all these are sculpted
[2009/03/27 17:49] Pixels Sideways: what did you use?
[2009/03/27 17:49] Artfox Daviau: i went searching for a full perms avi
[2009/03/27 17:49] Pixels Sideways: software?
[2009/03/27 17:49] Artfox Daviau: and pulled it to bits :)
[2009/03/27 17:49] Artfox Daviau: no
[2009/03/27 17:49] Artfox Daviau: full perms :)
[2009/03/27 17:49] Pixels Sideways: ah.....
[2009/03/27 17:49] Artfox Daviau: look for 'noob'
[2009/03/27 17:49] Artfox Daviau: hehe
[2009/03/27 17:50] Pixels Sideways: got it :)
[2009/03/27 17:50] marnie Reinard: i need to go now
[2009/03/27 17:50] marnie Reinard: thank you artfox
[2009/03/27 17:50] marnie Reinard: niht
[2009/03/27 17:50] marnie Reinard: night
[2009/03/27 17:50] Pixels Sideways: I have pumpkin trips's body parts but they're not xfer
[2009/03/27 17:50] Artistide Despres: night Marnie
[2009/03/27 17:50] Artfox Daviau: and so on
[2009/03/27 17:50] marnie Reinard: sleep wel
[2009/03/27 17:50] Artfox Daviau: night marnie
[2009/03/27 17:50] Pixels Sideways: nite marnie!
[2009/03/27 17:50] marnie Reinard: night pixels
[2009/03/27 17:50] Artfox Daviau: keep looking :_)
[2009/03/27 17:50] Pixels Sideways: I will :)
[2009/03/27 17:51] marnie Reinard: night artfox
[2009/03/27 17:51] Frao Ra: sweet sculpty dream Marnie
[2009/03/27 17:51] Artfox Daviau: i will tell u who made the bits i found if u like
[2009/03/27 17:51] marnie Reinard: night frao
[2009/03/27 17:51] Pixels Sideways: would love to know
[2009/03/27 17:51] Artistide Despres: i stayed on Blender for 2 weeks to get a head
[2009/03/27 17:51] Pixels Sideways: ty :)
[2009/03/27 17:51] Artistide Despres: another two weeks to make a torso, lol
[2009/03/27 17:51] Pixels Sideways: :-)
[2009/03/27 17:51] Artistide Despres: still have legs ans arms to do
[2009/03/27 17:51] Pixels Sideways: blender loves you artee :)
[2009/03/27 17:52] Artfox Daviau: hehe
[2009/03/27 17:52] Frao Ra: i think sculptypaint easier no ?
[2009/03/27 17:52] Artfox Daviau: i should try myself shouldnt i :)
[2009/03/27 17:52] Pixels Sideways: not for complex and nuanced shapes, frao
[2009/03/27 17:52] Artistide Despres: but not to make a realistic or human ...
[2009/03/27 17:52] Artfox Daviau: true
[2009/03/27 17:52] Pixels Sideways: very basic shapes and sort of unpredictable
[2009/03/27 17:52] Artistide Despres: fun to use
[2009/03/27 17:52] Artfox Daviau: i cant find the maker, as yet
[2009/03/27 17:52] Frao Ra: ok
[2009/03/27 17:53] Pixels Sideways: for abstract shapes sculptypaint can be fun
[2009/03/27 17:53] Artfox Daviau: but this piece i made while standing her
[2009/03/27 17:53] Online Notifier: Logged off: AuraKyo Insoo
[2009/03/27 17:53] Artistide Despres: the maker of SculptyPaint
[2009/03/27 17:53] Artfox Daviau: its not so hard
[2009/03/27 17:54] Artfox Daviau: was that of any help?
[2009/03/27 17:54] Artfox Daviau: its my first lecture
[2009/03/27 17:54] Artfox Daviau: in sl
[2009/03/27 17:54] Artistide Despres: yes sure, thank you very much Artfox
[2009/03/27 17:54] Artfox Daviau: :))
[2009/03/27 17:55] Artfox Daviau: ok i see you round :)
[2009/03/27 17:55] Pixels Sideways: this was great, artfox!
[2009/03/27 17:55] Pixels Sideways: TY so much!
[2009/03/27 17:55] Artfox Daviau: thanks for coming
[2009/03/27 17:55] Frao Ra: great, thank you Artfox, i've earn something tonight
[2009/03/27 17:55] Artfox Daviau: :)
[2009/03/27 17:55] Artfox Daviau: then its all worthwhile
[2009/03/27 17:55] Pixels Sideways: very much! TY :)
[2009/03/27 17:55] Artfox Daviau: bye fra artistide pixels

Transcript Frao Ra's workshop [15 Feb 2009]



[2009/02/15 12:07] Frao Ra: Pratiquement pour builder une première chose : la camera
[2009/02/15 12:07] Alizarin Goldflake: hehe - cant find my HUD but I speak a little french fortunately. Nice to see you :)
[2009/02/15 12:07] Artistide Despres: first practical thing to build: THE CAMERA
[2009/02/15 12:07] Frao Ra: Elle est essentielle pour tourner autour de son build et ainsi bien le controler sous tous ses cotés : Ctrl+Alt+Clik gauche de souris et mouvements légers de la souris : entrainez vous à cette manip autour d'un cube pour bien la maîtriser.
[2009/02/15 12:07] Alizarin Goldflake: oops!
[2009/02/15 12:07] Artistide Despres: the camera is essential to move around your build: CTRL-ALT-LEFT mouse, and short moves... you have to train to move around your build
[2009/02/15 12:08] Frao Ra: c'est une habitude à prendre mais en construction je n'arrête pas de tourner autour
[2009/02/15 12:09] Artistide Despres: a very useful habit ... to turn around the build
[2009/02/15 12:10] Frao Ra: c'est tres pratique aussi pour explorer son alentour
[2009/02/15 12:10] Artistide Despres: it is very useful also to observe the environment
[2009/02/15 12:10] Frao Ra: bon ensuite les redimensionnements d'un prims
[2009/02/15 12:11] Artistide Despres: then the sizing of the prim
[2009/02/15 12:11] Frao Ra: là aussi les touches aident à redimentionner un prim : Ctrl+Shift, fait apparaitre les coins(blancs) pour agrandir toutes les dimensions du prim,et les cotés (vert, rouge et bleu) pour n'agrandir qu'une dimension à la fois
[2009/02/15 12:12] Artistide Despres: all the shortcuts to size the prim: CTRL-SHIFT to get the white corners to size the whole prim. Green red and blue to size only in one direction
[2009/02/15 12:13] Frao Ra: ça vous connaissez, moi j'utilise pour ça la grille
[2009/02/15 12:13] Artistide Despres: you know all this. Personally, i preferably use the GRID
[2009/02/15 12:14] Frao Ra: dans la boite de construction, cochez "Utiliser grille" (en haut à droite). Cela vous permettra de voir apparaitre autour du prims des repéres chiffrés blancs soit en rotation, soit en étirement qui vous permettent de donner une dimension précise à la modification que vous voulez
[2009/02/15 12:15] Artistide Despres: the 'Use Grid' button is very useful, you will be able to size the prim with precision
[2009/02/15 12:17] Frao Ra: Mais ATTENTION pour des builds précis ces redimensionnements et rotations de prim, même avec la grille ne donne pas des valeurs exactes, il faut vérifier les paramètres de dimensions (x,y,z) dans l'onglet objet de la boite de construction. Par exemple une rotation de 90deg avec la grille peut donner 90.05 dans la boite.
[2009/02/15 12:18] Artistide Despres: but be careful, if you want to build with precision, use the XYZ window to insert precise values

[2009/02/15 12:19] Frao Ra: des questions ?
[2009/02/15 12:19] Kiee Poppy: how do l get the XYZ window ?
[2009/02/15 12:19] tony21 Porthos: je me sert principalement des valeur dans objet
[2009/02/15 12:19] Artistide Despres: in the edit mode
[2009/02/15 12:20] Artistide Despres: Object tab
[2009/02/15 12:20] Artistide Despres: Size (meters)
[2009/02/15 12:21] Frao Ra: oui bien sur, c'est plus sûr, le seul avantage de la grille, c'est que c'est plus rapide
[2009/02/15 12:21] arn1970 Crystal: jai vu des grille dans des shop..
[2009/02/15 12:21] Artistide Despres: the only advantage of the grid : it is fast
[2009/02/15 12:21] arn1970 Crystal: c est utile alors,mais comment et lekel choisir?
[2009/02/15 12:22] Frao Ra: je prle de la grille qui apparait en blanc autour du prim que l'on redimensionne
[2009/02/15 12:22] arn1970 Crystal: ahhh ok lol
[2009/02/15 12:23] Frao Ra: c'est celle là qui n'est pas toujours juste
[2009/02/15 12:23] arn1970 Crystal: lol tony,a peut près comme moi
[2009/02/15 12:23] Frao Ra: oui tony , celle là aussi son utile des fois
[2009/02/15 12:24] Frao Ra: bon ensuite rapidement , la duplication
[2009/02/15 12:24] Artistide Despres: ok, quickly over duplicating
[2009/02/15 12:24] Frao Ra: une des magies de SL, car permet de recopier à l'infini un objet, imaginez vous ça en RL et les fondements notre monde s'√©croulent.
[2009/02/15 12:24] Artistide Despres: a magical aspect of SL, duplicate to infinite, imagine that in RL and the bases of our world collapse
[2009/02/15 12:24] tony21 Porthos: l asie
[2009/02/15 12:24] tony21 Porthos: lol
[2009/02/15 12:25] Artistide Despres: (Not Possible In RL :)
[2009/02/15 12:25] PhilippeO Janus: c possible d'avoir une copie de la conf ?
[2009/02/15 12:25] Artistide Despres: oui
[2009/02/15 12:25] Constance Brinner: Je copie tout dans une note card. Pourrait te la donner.
[2009/02/15 12:25] Frao Ra: Bon, ici c'est banal, et ça nous permet pas mal de choses. les duplications peuvent se faire en linéaire, en rotation, en redimensionnant le prim, et en combinant tout ça, bonjour les possibilités.
[2009/02/15 12:26] PhilippeO Janus: merci
[2009/02/15 12:26] Frao Ra: par exemple derriere moi l'Hypopotame
[2009/02/15 12:27] Artistide Despres: duplicating can be made: linear, rotating, sizing
[2009/02/15 12:27] Artistide Despres: for example, the 'hippopotamus behind me
[2009/02/15 12:28] arn1970 Crystal: une fois copier elle est modifiable?
[2009/02/15 12:28] arn1970 Crystal: la structure
[2009/02/15 12:29] Frao Ra: oui le prim dupliqué est modifiable, mais tu parles de structure ?
[2009/02/15 12:29] arn1970 Crystal: oui structure en prims
[2009/02/15 12:30] arn1970 Crystal: si je fait un modele et ke je veu ensuite le modifier,c est possible?
[2009/02/15 12:31] Frao Ra: ah oui le build de plusieurs prims liés ne peut etre modifié que globalement ( par les petits carrés blans)
[2009/02/15 12:31] arn1970 Crystal: ok..donc je riske d avoir kan meme des soucis avec les proportions..
[2009/02/15 12:31] Artistide Despres: if the prim is composed of link parts you can only size it globally
[2009/02/15 12:32] Frao Ra: seul le prim seul peut etre modifié dans toute ses dimensions independemment
[2009/02/15 12:32] arn1970 Crystal: daccord,merci ^^
[2009/02/15 12:32] Frao Ra: pour modifier un seul prim dans un build
[2009/02/15 12:33] Frao Ra: il faut cocher la case " Modifier les parties liées" dans le boite de construct
[2009/02/15 12:33] Frao Ra: puis cliquer sur le prim à modifier
[2009/02/15 12:33] Frao Ra: il apparait alors indépendant et on peut le redimensionner
[2009/02/15 12:34] Frao Ra: on peu aussi faire "outils' dans la barre en haut de l'écran, et "delier"
[2009/02/15 12:34] Artistide Despres: an independant prim in a linked structure can be modifyed by checking 'modify linked part'
[2009/02/15 12:34] Frao Ra: ce prim sera alors détaché du build
[2009/02/15 12:35] Artistide Despres: or eventually unlink this prim
[2009/02/15 12:35] arn1970 Crystal: ok,ça a pas trop l air compliqué..pour l instant
[2009/02/15 12:35] Frao Ra: tant mieux
[2009/02/15 12:36] Frao Ra: tant qu'on parle de liaison
[2009/02/15 12:36] arn1970 Crystal: ^^
[2009/02/15 12:36] Frao Ra: faut aussi fair attention au prim mère
[2009/02/15 12:36] arn1970 Crystal: ??
[2009/02/15 12:36] Frao Ra: celui qui est surligné en jaune dans le build
[2009/02/15 12:36] arn1970 Crystal: ahhh
[2009/02/15 12:36] Frao Ra: le dernier prim lié
[2009/02/15 12:37] Frao Ra: les scripteurs vous en parlerons aussi, je crois que là aussi c'est essentiel
[2009/02/15 12:37] Frao Ra: pour le build c'est lui qui défini a position du build
[2009/02/15 12:38] arn1970 Crystal: en fait on parle de la base la!
[2009/02/15 12:38] arn1970 Crystal: ou jme trompe?
[2009/02/15 12:38] Frao Ra: si c'est un prim excentré dans le build, ça rend difficile le bon alignement
[2009/02/15 12:39] Artistide Despres: in a linked structure, while editing, the prim surrended by a yellow line is the parent prim.... it gives the position of the whole set, and is very important for scripts
[2009/02/15 12:39] laora Firehawk: oui
[2009/02/15 12:40] Frao Ra: Ppour un buid de plusieurs prims que l'on veut recuperer dans l'invent sans le lier :
[2009/02/15 12:41] Frao Ra: 1.dans la boite de construction cliquez sur la flèche (modifier) tout en haut
[2009/02/15 12:41] Frao Ra: 2.revenir sur son build avec cette flèche et cliquer à coté de lui et tirer la souris sans relacher le click : un cadre jaune apparait
[2009/02/15 12:42] Frao Ra: 3. encadrez votre construction, vous verrez au fur et à mesure les prims se surligner. Cette opération est délicate, car il faut bien choisir son point de départ de sélection et ne pas englober d'autres builds, situés derrière qui peuvent ne pas être à nous
[2009/02/15 12:42] Frao Ra: 4.Une fois les bons prims sélectionnés, click de droit sur l'ensemble et " Take"
[2009/02/15 12:43] Frao Ra: 5. dans l'invent vous retrouverrez cet ensemble de prims sous forme d'un cube fractionné
[2009/02/15 12:44] Frao Ra: 6.Si vous le ressortez aucun prims ne sera lié
[2009/02/15 12:44] Frao Ra: Cette tecnique est pratique pour les gros builds de plus de 256 prims, ça permet d'avoir sa construction en un bloc dans son invent
[2009/02/15 12:44] Artistide Despres: it is possible to take back to the inventory a whole set of unlinked prims: get in edit mode by editing one prim and then select by draging the mouse pointer around the prims.... it is quite a delicate operation, be careful to select only the prims you need, then right-click 'TAKE' in the mouse menu
[2009/02/15 12:46] Artistide Despres: this technique is interesting by buld of more than 256 prims. The result shown as a multiple cube icon in the inventory won't be linked
[2009/02/15 12:45] Frao Ra: des questions ?
[2009/02/15 12:47] Artistide Despres: pourrais tu nous donner un exemple d'un build de plus de 256 pieces :)
[2009/02/15 12:47] Frao Ra: oui
[2009/02/15 12:47] Artistide Despres: could you give us an example of such a build, with more than 256 pieces
[2009/02/15 12:48] Frao Ra: celui là en fait 698 je crois

[2009/02/15 12:48] Artistide Despres: est-ce que ce sont des prims issues d'un cube à l'origine?
[2009/02/15 12:48] Artistide Despres: are these made from a cube
[2009/02/15 12:49] Frao Ra: oui je regarde mais je crois que celui là n'est pas en sculptie
[2009/02/15 12:50] Artistide Despres: i believe this one doesn't use sculpties
[2009/02/15 12:50] Frao Ra: ah si juste qq uns dans la partie centrale !
[2009/02/15 12:51] Artistide Despres: just a few in the middle !
[2009/02/15 12:51] Frao Ra: pour les calculs de duplication , translations, rotation, j'utilise souvent la calculette
[2009/02/15 12:52] Artistide Despres: i frequently use a calculator to duplicate or rotate prims at the just position
[2009/02/15 12:53] Frao Ra: je voulais vous parler aussi d'un build marrant que j'apelle effet BD
[2009/02/15 12:54] Frao Ra: à partir de la boule jaune à coté de moi
[2009/02/15 12:54] Artistide Despres: i would like to talk about a funny build, i call it 'the cartoon-effect'
[2009/02/15 12:54] Artistide Despres: starting from the yellow ball near me
[2009/02/15 12:54] Frao Ra: 1.construire une boule (qu'on appellera B1) de dimensions : 0.500x0.500x0.500, avec une texture vierge et une couleur au choix sauf noir.
[2009/02/15 12:55] Frao Ra: je le fais au fur et à mesure
[2009/02/15 12:55] Artistide Despres: build a ball (called B1) sized to .5 x .5 x .5
[2009/02/15 12:55] Frao Ra: 2. la dupliquer (B2)
[2009/02/15 12:55] Artistide Despres: with any color except black
[2009/02/15 12:55] Artistide Despres: duplicate it as B2
[2009/02/15 12:55] Frao Ra: 3. redimensionner B2 : 0.550x0.550x0.550
[2009/02/15 12:56] Artistide Despres: resize B2 to .55 x .55 x .55
[2009/02/15 12:56] Frao Ra: 4. puis la creuser totalement (creux : 95.0) B2,
[2009/02/15 12:57] Artistide Despres: then hollow it totally (0.95)
[2009/02/15 12:57] Frao Ra: et la découper (D ou F) pour pouvoir avoir accès à la texture de la face interne de B2
[2009/02/15 12:58] Artistide Despres: cut it (D or F) to acces the texture internally
[2009/02/15 12:58] Frao Ra: 5. faire "Selectionner une texture" et cliquez sur la face interne de B2
[2009/02/15 12:58] Frao Ra: 6. choisissez la texture vierge et la couleur noire.
[2009/02/15 12:58] Artistide Despres: click on 'select texture' and click on the intern face of B2
[2009/02/15 12:59] Frao Ra: 7. refermez B2 (D à 0.000) et F à 1.000)
[2009/02/15 12:59] Artistide Despres: give it a Blank texture and a black color
[2009/02/15 12:59] Frao Ra: 8. refaire "Selectionner une texture" et cliquez sur la face externe de B2, là choisissez la texture "transparent"
[2009/02/15 12:59] Artistide Despres: close B2 (D= 0.00, F = 1.00
[2009/02/15 13:00] Frao Ra: 9. maintenant il faut superposer exactement B1 et B2, les x, y et z des cases positions doivent être les mêmes
[2009/02/15 13:00] Artistide Despres: click on 'select texture again and choose the external face of B2 and apply a transparent texture
[2009/02/15 13:01] Frao Ra: 10. et voilà, pour une boule, le principe peut s'étendre à d'autres formes.
[2009/02/15 13:01] Artistide Despres: then get B1 and B2 at exactly the same position XYZ
[2009/02/15 13:01] Frao Ra: la grosseur du trait noir depend de la taille de la boule externe
[2009/02/15 13:01] Artistide Despres: this is it for one object
[2009/02/15 13:02] Artistide Despres: same can be apply to other forms
[2009/02/15 13:02] Sowa Mai: cool trick thank you
[2009/02/15 13:02] Sowa Mai (Q-Translator en->it): cool trick ringrazio
[2009/02/15 13:02] Frao Ra: là j'ai redimensionné la boule externe à 0.6x0.6x0.6
[2009/02/15 13:03] Sowa Mai: thank you
[2009/02/15 13:03] Sowa Mai (Q-Translator en->fr): merci
[2009/02/15 13:03] Artistide Despres: now i resized it to .6 x .6 x .6
[2009/02/15 13:04] Sabrinaa Nightfire: yay
[2009/02/15 13:04] Frao Ra: voilà ce que j'ai fait avec ce principe
[2009/02/15 13:04] Artistide Despres: cute :)))
[2009/02/15 13:06] Paola Hanly: gente q isso?...disculpa sou nova aki
[2009/02/15 13:07] Artistide Despres: famille bibumdum
[2009/02/15 13:07] Frao Ra: bravo Tony
[2009/02/15 13:07] tony21 Porthos: merci
[2009/02/15 13:09] Frao Ra: je peux aussi vous parler des sculpties
[2009/02/15 13:09] Frao Ra: j'utilise sculpty paint
[2009/02/15 13:09] Artistide Despres: i can talk about sculpties
[2009/02/15 13:09] Artistide Despres: i use the program SCULPTYPAINT
[2009/02/15 13:10] Frao Ra: en fait j'ai une approche au feeling, je construit des sculpties sans trop savoir à quoi il vont me servir
[2009/02/15 13:10] Frao Ra: je cherche des formes interessantes
[2009/02/15 13:11] Frao Ra: que j'importe dans SL
[2009/02/15 13:11] Artistide Despres: i build without knowing what will be the use of it
[2009/02/15 13:11] Frao Ra: et là c'est un deuxieme travail de construction, d'assemblage
[2009/02/15 13:11] Artistide Despres: i seek some interesting forms
[2009/02/15 13:11] Artistide Despres: and import them in SL
[2009/02/15 13:12] Artistide Despres: then begins the second part of the work
[2009/02/15 13:13] Frao Ra: sur l'inspiration de tout ça , je pourrais juste vous dire
[2009/02/15 13:14] Frao Ra: que j'ai trouvé dans SL des possibilités que j'essaye d'exploiter, comme vous tous
[2009/02/15 13:14] Frederic Langer: peux tu nous montrer une de tes réalisation en sculpties ?
[2009/02/15 13:14] Frao Ra: oui
[2009/02/15 13:15] Frederic Langer: whaou !!
[2009/02/15 13:18] Frao Ra: ou ça avec des prims sculptés tres tres fins
[2009/02/15 13:19] Frederic Langer: c'est magnifique
[2009/02/15 13:19] Artistide Despres: the last one is made with very thin sculpted prims
[2009/02/15 13:20] Frao Ra: mais je combine en général les deux types de prims
[2009/02/15 13:20] Sowa Mai: brilliant humorous
[2009/02/15 13:20] Sowa Mai (Q-Translator en->fr): brillant humour
[2009/02/15 13:20] Artistide Despres: but generally, i mix the 2 kinds of techniques
[2009/02/15 13:23] Frao Ra: des questions ?
[2009/02/15 13:23] Artistide Despres: bien, tu dois etre fatigué :)
[2009/02/15 13:24] Frao Ra: non ça va , j'espère que moi je vous ai pas fatigué lol
[2009/02/15 13:25] Frederic Langer: non cela a etais très enrichissent :-)
[2009/02/15 13:26] tony21 Porthos: merci pour ce cour
[2009/02/15 13:26] karro Lean: merci Frao :))
[2009/02/15 13:27] sacremeustache Beerbaum: merci frao et bonne soirée..
[2009/02/15 13:27] Frederic Langer: merci Frao
[2009/02/15 13:27] Frao Ra: merci à vous, je peux vous dire maintenant, c'était la première fois, lol
[2009/02/15 13:27] ZR Braham: merci Frao
[2009/02/15 13:27] Constance Brinner: Oui, merci. Y'a plus qu'à...
[2009/02/15 13:27] Artistide Despres: merci Frao
[2009/02/15 13:27] anna Galicia: oui merci beaucoup
[2009/02/15 13:27] MAELYSS Verwood: merci Frao..
[2009/02/15 13:27] Constance Brinner: Et ben à la prochaine alors !
[2009/02/15 13:27] karro Lean: j espère qu'il y en aura d'autres alors :))
[2009/02/15 13:27] tony21 Porthos: il faut un debut a tout
[2009/02/15 13:27] anna Galicia: hihi
[2009/02/15 13:27] Sabrinaa Nightfire: thanks, Frao
[2009/02/15 13:27] tony21 Porthos: script?
[2009/02/15 13:27] Sabrinaa Nightfire: your work is beautiful
[2009/02/15 13:27] Frao Ra: et merci à toi Artistide pour l'endroit et pour la traduction
[2009/02/15 13:27] Artistide Despres: je vais vous donner une adresse provisoire ou vous pourrez regarder l'agenda du Caerleon
[2009/02/15 13:27] Sowa Mai: thank you Frao Ra you have ben very informative and your work is amazing
[2009/02/15 13:28] Sowa Mai (Q-Translator en->fr): Pour vous remercier Ra vous avez été très informative et votre travail est incroyable
[2009/02/15 13:28] Sabrinaa Nightfire: interesting talk
[2009/02/15 13:28] marnie Reinard: thank you for the lesson frao
[2009/02/15 13:28] Frao Ra: thanks Sowa
[2009/02/15 13:28] Artistide Despres: http://www.google.com/calendar/embed?src=40hdpbcrljku41ocmu8efm4d8k%40group.calendar.google.com&ctz=America/Los_Angeles
[2009/02/15 13:28] Frao Ra: Marnie to
[2009/02/15 13:28] Artistide Despres: les horaires sont en SLT
[2009/02/15 13:29] Sabrinaa Nightfire: bye...thanks again
[2009/02/15 13:29] Frao Ra: Vous pouvez prendre la mascotte verte, c'est un cadeau
[2009/02/15 13:29] Artistide Despres: oui, mais si tu importes ce calendrier ds Google Agenda, il se mets automatiquement a l'heure de ton pays
[2009/02/15 13:29] Frederic Langer: merci frao :-))
[2009/02/15 13:30] ZR Braham: Merci frao
[2009/02/15 13:30] Frao Ra: merci encore à vous tous
[2009/02/15 13:31] Selvone Franizzi: Merci Frao
[2009/02/15 13:31] Sowa Mai: thank you
[2009/02/15 13:31] Sowa Mai (Q-Translator en->fr): merci
[2009/02/15 13:31] Spokesman Salomon: Vielen dank, Frau.
[2009/02/15 13:31] tony21 Porthos: tu fait des cour de script?
[2009/02/15 13:32] Frao Ra: ah là non, j'y pige pas grand chose en script, désolé
[2009/02/15 13:32] tony21 Porthos: ok
[2009/02/15 13:32] Artistide Despres: si il y a beaucoup de demande, on pourra organiser ca
[2009/02/15 13:33] tony21 Porthos: cree des avatard sympa
[2009/02/15 13:35] Selvone Franizzi: Bonne soirée et à bientôt surement et merci encore
[2009/02/15 13:35] Artistide Despres: beautiful avi Spokesman.!
[2009/02/15 13:36] Frederic Langer: Bonne soirée a tous et encore merci Frao
[2009/02/15 13:36] Artistide Despres: bon soir tout le monde
[2009/02/15 13:36] tony21 Porthos: salut
[2009/02/15 13:36] tony21 Porthos: et merci
[2009/02/15 13:36] ZR Braham: bon soir tout le monde